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As I recall, assuming one has all associated perks, once can have 4 head impants, 4 chest implants, 4 arm implants, and 4 leg inplants. Fallout NV AWOP/Project Nevada - Cyber Implants 19,945 views Sep 9, 2015 Adam Javorsky 317 subscribers 134 Dislike Share .more .more Comments 14 Add a comment. Manage all your favorite fandoms in one place! New comments cannot be posted and votes cannot be cast. One of the most notable ways to improve the Courier after character creation is with implants. Only one of each type can be installed. :Charging warning sound effect from www.soundfx-free.com/wrapper/8.htmlEuropean Battle RifleSource: Albrecht and Vashts FN FAL Rifle (http://newvegas.nexusmods.com/mods/37553), by Vashts1985 and LT AlbrechtOriginal model: PeteOriginal texture: PeteLiberator RifleSource: Albrecht and Vashts FN FAL Rifle (http://newvegas.nexusmods.com/mods/37553), by Vashts1985 and LT AlbrechtOriginal model: PeteOriginal texture: Pete.44 PistolSource: Classic Fallout Weapons - New Vegas (http://newvegas.nexusmods.com/mods/37002), by Linerunner and War1982Original source: Desert Eagle XIX (http://newvegas.nexusmods.com/mods/37035), by DreadWolfOriginal Desert Eagle model: Vashts1985Original Desert Eagle Textures (Silver and engraved): Twinkie MastaOriginal Desert Eagle Textures (black): el maestro de graffitiTactical Light model: SureShotTactical Light Texture: PeteSound effects: DarkFireGamingHigh RollerSource: Classic Fallout Weapons - New Vegas (http://newvegas.nexusmods.com/mods/37002), by Linerunner and War1982Original source: Desert Eagle XIX (http://newvegas.nexusmods.com/mods/37035), by DreadWolfOriginal Desert Eagle model: Vashts1985Original Desert Eagle Textures (Silver and engraved): Twinkie MastaOriginal Desert Eagle Textures (black): el maestro de graffitiTactical Light model: SureShotTactical Light Texture: PeteSound effects: DarkFireGamingRetexture: ZealotleeAuto-Gauss, including 2mm EC ammunitionSource: Classic M72 Gauss Rifle (http://newvegas.nexusmods.com/mods/37703), by DaiShiSUNAuto-Gauss PistolSource: Classic PPK12 Gauss Pistol (http://newvegas.nexusmods.com/mods/42711), by DaiShiSUNCryo RevolverSource: M-2081 Pistol (http://newvegas.nexusmods.com/mods/40174), by Omegared99Explosion sound effect: mateomateo002 and NubblecakesGauss MinigunSource: Classic MEC Gauss Minigun (http://newvegas.nexusmods.com/mods/36056), by DaiShiSUNTesla Rifle PrototypeSource: Liberty Rifle (http://newvegas.nexusmods.com/mods/1901), by KikaimegamiScope reticle: PelinorFlamer PistolSource: Classic Flamer Pistol (http://newvegas.nexusmods.com/mods/35752), by DaiShiSUNWattz Laser PistolSource: FOOK - New Vegas (http://www.newvegasnexus.com/downloads/file.php?id=34684)Original model: joefoxx082Original texture: joefoxx082Enhanced textures, animated glows and improvements: JonnyeahWattz Laser RifleSource: FOOK - New Vegas (http://newvegas.nexusmods.com/mods/34684)Original model: joefoxx082Original texture: joefoxx082Enhanced textures, animated glows and improvements: JonnyeahStealth Laser PistolConcept, NIFSkope work: MadCat211Texture: Drag0ntamer & MadCat211Sound effects: CrawliusPlasma DisruptorSource: Plasma Weapons Redesign Rebalance (http://fallout3.nexusmods.com/mods/8983), by ChaiSound effects: CrawliusPlasma RepeaterSource: Plasma Weapons Redesign Rebalance (http://fallout3.nexusmods.com/mods/8983), by ChaiCrowbarSource: Classic Fallout Weapons - New Vegas (http://newvegas.nexusmods.com/mods/37002), by Linerunner and War1982Original source: Crowbar (http://www.fallout3nexus.com/downloads/file.php?id=1480), by Frostbitex460Original model/textures: QuadHomemade Assault Rifle, Homemade Plasma Rifle, Homemade RifleSource: Plasma Weapons Redesign Rebalance (http://newvegas.nexusmods.com/mods/41099), by EddurRising SunSource: Laser Katana (http://newvegas.nexusmods.com/mods/41053), by ShogoMolotov CocktailSource: Classic Fallout Weapons - New Vegas (http://newvegas.nexusmods.com/mods/37002), by Linerunner and War1982Dynamite ChargeSource: Pipe Rifle And Other Junk Weapons (http://newvegas.nexusmods.com/mods/39438), djabendAdvanced Recon ArmorSource: Advanced Recon Stealth Armor (http://newvegas.nexusmods.com/mods/34683), by GopherAdvanced Recon HelmSource: Advanced Recon Stealth Armor (http://newvegas.nexusmods.com/mods/34683), by GopherArmored DusterSource: Advanced Recon Stealth Armor (http://newvegas.nexusmods.com/mods/34683), by GopherDeath Walker DusterSource: Advanced Recon Stealth Armor (http://newvegas.nexusmods.com/mods/34683), by GopherRanger Recon ArmorSource: Advanced Recon Stealth Armor (http://newvegas.nexusmods.com/mods/34683), by GopherRanger Recon HelmSource: Advanced Recon Stealth Armor (http://newvegas.nexusmods.com/mods/34683), by GopherT57-C Power ArmorSource: Air Force Power Armor T-57c (http://newvegas.nexusmods.com/mods/37261), by AnOneTwoVault-Tec Power ArmorSource: VaultTec Power Armor (http://newvegas.nexusmods.com/mods/41279), by AnOneTwoLeather BackpackSource: Leather Backpack (http://newvegas.nexusmods.com/mods/39611), by d_ivanovThanks to our external testers, who helped a great deal with improving the overall quality of this mod:gyshall, mikekearn, Ren Lotus, robber804, ToJKa (in alphabetical order)And - last but not least - thanks to the NVSE team, because without their Script Extender creating this mod wouldn't have been possible. Information is provided 'as is' and solely for informational purposes, not for trading purposes or advice. Since the effects of implants bought from Dr. Usanagi are counted as a permanent increase to your SPECIAL, they will affect the perks available to the player. Some assets in this file belong to other authors. Implanted directly in your cerebral cortex, the Logic Co-Processor greatly enhances higher brain functions for faster learning, better concentration and an instant understanding of even the most complicated things. All rights reserved. As such, they come in multiple variations with different features, ranging from improved night vision to advanced heat or electro-magnetic vision modes. :D PN. Size: 1 MB Uploaded: 30 July, 2021 17:12 Downloaded: 10766 times Project Nevada - Immersive Primary Needs 1.0 Original, NVSE-free Project Nevada version (only vanilla thresholds). Log in to view your list of favourite games. Copyright 2023 Robin Scott. Please re-enable javascript to access full functionality. The implant installation process takes three in-game hours for each operation. This is an engine limitation. Open your eyes and see the world in a new light! When moving behind enemy lines, it assists in evaluating potential threats, analyzing enemy defenses and reviewing inflicted damage. This system is best utilized when moving carefully, preferably in light clothes. You can take your ammo to any weapon vendor in the Wasteland and sell it to them for a potentially massive profit, depending on how much you accumulate. Consisting of a mechanical and a neurological control component, the Kinetic Accelerator can be used to speed up movement of various body parts. Created by the team responsible for the Fallout 3 Wanderers Edition (FWE), we're leaving the barren DC wasteland behind and move on west to new, exciting regions. Only the permanent base Endurance score is counted; boosts from drugs and apparel don't help. Below you'll find a list of each implant you can buy from Doctor Usanagi. How Long Does It Take To Beat Fallout: New Vegas? The number of implants that can be installed by Dr. Usanagi is equal to the player's Endurance. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. Why bother with expensive seminars or books on rhetorical training? You currently have javascript disabled. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Do you ofen feel like you don't get people at all? While playing Fallout: New Vegas, you'll encounter dozens of ways to improve your character. Sub-Dermal Armor. Did you clesn reinstall the game before testing. So as any person i made a new character, used TMM (or whatever it was) and got there. EDIT: I thought I should add that, the incomplete status of Project Nevada unfortunately has some side-effects when using a controller.Mainly, the interface when installing body implants has ZERO controller support.You will have to go into the FNV settings, and temporarily disable controller support, and install implants by using your mouse.In order to keep the controller experience as native-feeling as possible, I refused to use any Keyboard and Mouse bindings for FNV. Bottle that Water - Compatibility Patches, BraveNewWorld (OnlyVoices) - NewVegasRedesigned3 - YUP and other Patches, C-51s Razorback Armor -- DC Ranger Arsenal PORT--, Chinese Stealth Helmet remover - Project Nevada, Courier 6 Power Armor - Compatibility Patches, CURCUITBREAKER (Pulse Gun - Sonic Emitter Fix), Death Squad Elite - Project Nevada visor overlay patch, Death Squad Trooper - Project Nevada visor overlay patch, DiDisaan's Patch Emporium - Fallout Character Overhaul, DiDisaan's Patch Emporium - JSawyer Ultimate Edition, DiDisaan's Patch Emporium - Project Nevada, Fallout New California - Project Nevada Visor Overlay Patch, Gas Masks of the World - Unofficial PN Patch, MK117 Prototype Combat Power Armor Voiced and Weapons, NCR Trooper Overhaul - Fallout New California Patch, PN-WMX Modified Combat Shotgun iron sight fix, Project Nevada - Double Barrel Shotgun Alteration, Project Nevada - Extra Options Night Vision Blur Removal, Project Nevada - Rebalance Uncapped Max Level, Project Nevada - Reinforced Chinese Stealth Suit Patch, Project Nevada and Hitman's Animations Compatibility Patch, Project Nevada Equipment - TTW Compatibility Patch, Project Nevada Equipment Stand Alone WMX TTW Patch, Project Nevada Leather Backpack Rebalance for JSawyer.esp (carry weight bonus halved), Project Nevada Legacy of X-13 - Electric Boogaloo, Project Nevada Satchel Charge and Fat Mine Recipe Clarity, Real Tech Overhaul - Energy Weapons And Power Armor, Realistic Damage And Armor Mod For Project Nevada, Shogo Heavy Industries - Project Nevada Patch, Tales from the Burning Sands - Project Nevada Patch, TheOutlanders Hostile Environment Armour series HEA, TTW 3.2 and Project Nevada Super Mutant Weapon Fix, TTW 3.3 Project Nevada Super Mutant Weapon Fix, TTW WIth Project Nevada Medic Armor Voice Fix, WMR For WMX and PN - Recipes For Weapon Mods - ENHANCED EDITION (UPDATED), XPadder default controls for New Vegas Project Nevada and Prone Mode, XV Enclave Rework - PN Unofficial Compatibility Patch, Fallout: New Vegas Script Extender (NVSE), Modding Fallout NV Part 1: User Interface, Modding Fallout NV Part 2: Project Nevada. You can install up to 4 implants in your body. Job in Reno - Washoe County - NV Nevada - USA , 89550. I can not find any videos with this voice So what is the voice modulator implant? If you are offered the low-Intelligence discount but do not purchase the Intelligence implant and then you leave the hospital, when you return and speak to Usanagi next time she will no longer offer this implant - discounted or otherwise.[verified]. This video is demonstration of it's gameplay, along with showing off gameplay provided by newer mods.Music:Surfing on a Sine WaveMods:lStewieAI's Tweakshttps://www.nexusmods.com/newvegas/mods/66347Just Mods Assortedhttps://www.nexusmods.com/newvegas/mods/66666Helmet Overlayhttps://www.nexusmods.com/newvegas/mods/67870Advanced Recon Thermal Nightvision \u0026 Patcheshttps://www.nexusmods.com/newvegas/mods/38328https://www.nexusmods.com/newvegas/mods/39476https://www.nexusmods.com/newvegas/mods/61517Project Nevada - Enhanced Visionhttps://www.nexusmods.com/newvegas/mods/68781If you enjoyed this video and want to support me creating more of these, you can always check out Ko-Fi:https://ko-fi.com/valde007 Purchasing implants from Doctor Usanagi is an. Some assets in this file belong to other authors. What makes you think Project Nevada does that? To buy the implants in New Vegas, you need a lot of Caps. In the effort to improve combat abilities of soldiers by cybernetically enhancing their bodies, Bionic Eyes were one of the first targets of research. JavaScript isn't enabled in your browser, so this file can't be opened. I have never heard of that occurring. (i.e. (Preview). The West Tek Augmented Reality Scanner was designed to provide computer-assisted combat intelligence in real-time. Fallout New Vegas: How To Get Every Implant. if not then why is it called voice modulator implant? 268. Other special implants are available in Big MT in the add-on Old World Blues. Finally there's hope for the millions of people suffering from chronic pain! Reddit and its partners use cookies and similar technologies to provide you with a better experience. It was good among it's time, but thanks to updating on. like, idk wtf else i can say about it. The number of implants your mind can handle would make other people's brain explode. Project Nevada Implants at Fallout New Vegas - mods and community All games Fallout New Vegas Mods Cheats and God Items Project Nevada Implants Project Nevada Implants Unique DLs 2,157 Total DLs 3,064 Total views 30,943 Version 1.0 Download: Manual 2 items Last updated 18 April 2018 6:01AM Original upload 18 April 2018 6:01AM Created by Lines22 Privacy Policy. 8. Log in to view your list of favourite games. Your crouched movement speed is increased by 20%. Project Nevada Unlimited Implants - New Vegas Mod Requests - The Nexus Forums Project Nevada Unlimited Implants Started by GameProSmoothie , Sep 27 2016 05:31 pm implants project nevada Please log in to reply No replies to this topic #1 GameProSmoothie Posted 27 September 2016 - 05:31 pm Newbie Members 16 posts does it give the courier a robotic voice? I uninstalled all of my mods and just had the game and its expansions installed, i tried the code and it worked and i didn't die horribly. I saw that the original implants are still available, however tha mod states that they are now distributed in the head and torso slots and the number of usable implants is limited to 3 per body part (and that's after taking a perk). Initially developed for victims of chronic lung diseases, these implants were later utilized in the civilian sector (firefighters, divers) as well as by the military. An Endurance of 7 will allow you to get all SPECIAL increasing implants. For personal safety reasons, we discourage its use for excessive gambling. Hidden Valley, Abandoned bunker south (02). Project Nevada is one of the most popular mods in Nexus for providing lot of gameplay overhauling options and gimmicky new features. Cookie Notice PN is the ONLY mod i have activated and my head explodes. RELATED: Fallout New Vegas: Every Player Home And How To Get Them. For more information, please see our PN was the only mod i had activated when i tried it. I was messing around in the geck to move the box to Devil's Gullet originally but, decided that was to easy so I moved it to the Mojave Drivein. I lost my implants for some reason and was looking to get Nursing. While similiar implants utilize electromagnetic bursts to deal with (partly) non-organic adversaries, the Hyperfrequency Emitter is most effective against unarmored human or animal targets. Though development in this sector still is in its early stages, the Neural Datatool allows its user to directly interact with machines through common interfaces. The Fallout series (1, 2, 3, New Vegas, and 4) are all on sale for 60-70% off right now on Steam, until August 22. Consisting of a mechanical and a neurological control component, the Kinetic Accelerator can be used to speed up movement of various body parts. Unfortunately, the Gold Bars weigh 35 pounds, so you can only carry as many as your inventory space will allow. Implants from add-ons don't respect or count against this limit. This ambitious mod aims to rebalance the entirety of New Vegas while adding plenty of new features. Unlike the implants acquired from Usanagi, they can all be obtained regardless of the player character's Endurance level. This mod is opted-in to receive Donation Points. Implant. Most human feelings and abilities are greatly amplified by stressful situations. Based on previous innovations, RobCo presents its latest breakthrough in stealth technology. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets. New Vegas. However, due to high-end production costs, it's kept for those who can afford the luxury of sure-fire safety, as others must scrap by with Kevlar. Project Nevada is a mod aiming to make Fallout: New Vegas a more interesting - eventually more challenging - but surely more fun experience for you. it would be a standalone mod not affiliated with PN in any way to prevent the author from making a stink about it. An implant is a medical device manufactured to enhance the existing biological structure of a person, which are surgically implanted into the patient's body by means of an Auto-Doc or a qualified medical practitioner. These implants can be obtained from the Sink Auto-Doc in the Big MT. +4 DT (Damage Threshold) 8,000. The RobCo Hand Stabilizer uses several heuristic approaches to detect and isolate nerve signals that would otherwise cause involuntary muscle movement. For Grenade, Flashlight, Zoom, Bullet Time, Stealth and Zoom features. Cost. An aspiring writer, Michael is just trying to share his passion for video games with the world. A robust constitution has no problems handling a few foreign elements! Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Used to allow capable but untrained doctors to perform cybernetic surgery. You can install up to 2 implants in each arm. During trials, test subjects reported an altered perception of time. There are no voice sound file changes in the mod. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Quotes are not sourced from all markets and may be delayed by up to 20 minutes. :Charging warning sound effect from www.soundfx-free.com/wrapper/8.htmlEuropean Battle RifleSource: Albrecht and Vashts FN FAL Rifle (http://newvegas.nexusmods.com/mods/37553), by Vashts1985 and LT AlbrechtOriginal model: PeteOriginal texture: PeteLiberator RifleSource: Albrecht and Vashts FN FAL Rifle (http://newvegas.nexusmods.com/mods/37553), by Vashts1985 and LT AlbrechtOriginal model: PeteOriginal texture: Pete.44 PistolSource: Classic Fallout Weapons - New Vegas (http://newvegas.nexusmods.com/mods/37002), by Linerunner and War1982Original source: Desert Eagle XIX (http://newvegas.nexusmods.com/mods/37035), by DreadWolfOriginal Desert Eagle model: Vashts1985Original Desert Eagle Textures (Silver and engraved): Twinkie MastaOriginal Desert Eagle Textures (black): el maestro de graffitiTactical Light model: SureShotTactical Light Texture: PeteSound effects: DarkFireGamingHigh RollerSource: Classic Fallout Weapons - New Vegas (http://newvegas.nexusmods.com/mods/37002), by Linerunner and War1982Original source: Desert Eagle XIX (http://newvegas.nexusmods.com/mods/37035), by DreadWolfOriginal Desert Eagle model: Vashts1985Original Desert Eagle Textures (Silver and engraved): Twinkie MastaOriginal Desert Eagle Textures (black): el maestro de graffitiTactical Light model: SureShotTactical Light Texture: PeteSound effects: DarkFireGamingRetexture: ZealotleeAuto-Gauss, including 2mm EC ammunitionSource: Classic M72 Gauss Rifle (http://newvegas.nexusmods.com/mods/37703), by DaiShiSUNAuto-Gauss PistolSource: Classic PPK12 Gauss Pistol (http://newvegas.nexusmods.com/mods/42711), by DaiShiSUNCryo RevolverSource: M-2081 Pistol (http://newvegas.nexusmods.com/mods/40174), by Omegared99Explosion sound effect: mateomateo002 and NubblecakesGauss MinigunSource: Classic MEC Gauss Minigun (http://newvegas.nexusmods.com/mods/36056), by DaiShiSUNTesla Rifle PrototypeSource: Liberty Rifle (http://newvegas.nexusmods.com/mods/1901), by KikaimegamiScope reticle: PelinorFlamer PistolSource: Classic Flamer Pistol (http://newvegas.nexusmods.com/mods/35752), by DaiShiSUNWattz Laser PistolSource: FOOK - New Vegas (http://www.newvegasnexus.com/downloads/file.php?id=34684)Original model: joefoxx082Original texture: joefoxx082Enhanced textures, animated glows and improvements: JonnyeahWattz Laser RifleSource: FOOK - New Vegas (http://newvegas.nexusmods.com/mods/34684)Original model: joefoxx082Original texture: joefoxx082Enhanced textures, animated glows and improvements: JonnyeahStealth Laser PistolConcept, NIFSkope work: MadCat211Texture: Drag0ntamer & MadCat211Sound effects: CrawliusPlasma DisruptorSource: Plasma Weapons Redesign Rebalance (http://fallout3.nexusmods.com/mods/8983), by ChaiSound effects: CrawliusPlasma RepeaterSource: Plasma Weapons Redesign Rebalance (http://fallout3.nexusmods.com/mods/8983), by ChaiCrowbarSource: Classic Fallout Weapons - New Vegas (http://newvegas.nexusmods.com/mods/37002), by Linerunner and War1982Original source: Crowbar (http://www.fallout3nexus.com/downloads/file.php?id=1480), by Frostbitex460Original model/textures: QuadHomemade Assault Rifle, Homemade Plasma Rifle, Homemade RifleSource: Plasma Weapons Redesign Rebalance (http://newvegas.nexusmods.com/mods/41099), by EddurRising SunSource: Laser Katana (http://newvegas.nexusmods.com/mods/41053), by ShogoMolotov CocktailSource: Classic Fallout Weapons - New Vegas (http://newvegas.nexusmods.com/mods/37002), by Linerunner and War1982Dynamite ChargeSource: Pipe Rifle And Other Junk Weapons (http://newvegas.nexusmods.com/mods/39438), djabendAdvanced Recon ArmorSource: Advanced Recon Stealth Armor (http://newvegas.nexusmods.com/mods/34683), by GopherAdvanced Recon HelmSource: Advanced Recon Stealth Armor (http://newvegas.nexusmods.com/mods/34683), by GopherArmored DusterSource: Advanced Recon Stealth Armor (http://newvegas.nexusmods.com/mods/34683), by GopherDeath Walker DusterSource: Advanced Recon Stealth Armor (http://newvegas.nexusmods.com/mods/34683), by GopherRanger Recon ArmorSource: Advanced Recon Stealth Armor (http://newvegas.nexusmods.com/mods/34683), by GopherRanger Recon HelmSource: Advanced Recon Stealth Armor (http://newvegas.nexusmods.com/mods/34683), by GopherT57-C Power ArmorSource: Air Force Power Armor T-57c (http://newvegas.nexusmods.com/mods/37261), by AnOneTwoVault-Tec Power ArmorSource: VaultTec Power Armor (http://newvegas.nexusmods.com/mods/41279), by AnOneTwoLeather BackpackSource: Leather Backpack (http://newvegas.nexusmods.com/mods/39611), by d_ivanovThanks to our external testers, who helped a great deal with improving the overall quality of this mod:gyshall, mikekearn, Ren Lotus, robber804, ToJKa (in alphabetical order)And - last but not least - thanks to the NVSE team, because without their Script Extender creating this mod wouldn't have been possible. All rights reserved. well for some STUPID reason when you have that mod activated in your game and try to use the All armour/weapon or ammo container console command you head just explodes and you reload your game. The powerful open-source mod manager from Nexus Mods. The Luck stat makes your chance of winning a casino game higher, so it's easy to turn your small Cap collection into chests full of Caps if you dedicate multiple points to Luck. First, you need to play through Dead Money's main questline until the ending scene, where you're standing at the Sierra Madre Vault. Features that are being added are:Challenges with rewards such as extra implant slotsNew MCM options to enable some extended functionality with some BT specific implants (enable VATS effects . Covering the hottest movie and TV topics that fans want. and our Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Unlike the implants acquired from Usanagi, they can all be obtained regardless of the player character's Endurance level. They now use the vanilla records an can have weapon mods, [Core] Grenade Hotkey: Added optional quick-select hotkeys for Grenade Hotkey categories, [Core] Sprint: Tweaked script to avoid situations where the player could be stuck in sprint mode, [Core] Inventory Sorter: Fixed issue that would leave certain items unsorted until the player opens the inventory for the second time, [Core] Zoom: Enabled digital zoom for energy weapons that get their scopes by WME/WMX for better integration (thanks to jonnyeah), [Cyberware] Added new 'EMP Generator' implant, which grants the ability to fire a targeted electromagnetic pulse, [Cyberware] Added new 'Hyperfrequency Emitter' implant, which can be used to cause an explosive combustion in a targeted area, [Cyberware] Added level 8 perk to give 2 more arm implant slots to the player, [Cyberware] Added level 8 perk to give 2 more leg implant slots to the player, [Cyberware] Fixed recipe descriptions for Razor Nail implants and other typos, [Cyberware] Increased AP regeneration while using implant-powered vision modes from 0% to 50%, [Cyberware] Added surgery dialogue option to Arcade Gannon (if he is recruited as a follower), [Cyberware] Fixed issue where the effects of already installed vanilla implants would not be removed when they are switched out by Cyberware, [Rebalance] Added option to change level cap, [Rebalance] Added option to change timescale, [Rebalance] Removed additional food variants so lists, recipes etc use the defaults again (for compatibility reasons), [Rebalance] Added rads back to raw meat and pre-war food, [Rebalance] Set food quality labels visible, [Rebalance] Improved weapon classification for Alternative Repair System, [Rebalance] Fixed repair lists for Gauss weapons so they can all be repaired with each other, [Equipment] Added 2mm EC ammunition, used by the Auto-Gauss, the Auto-Gauss Pistol and the Gauss Minigun, [Equipment] Included new weapons in some form lists they were missing from, and various other fixes (thanks to xporc), [Equipment] Updated models and textures for Wattz weapons (thanks to jonnyeah), [Equipment] Tweaked weapon balancing (thanks to MadCat221), [Core] Added Chargeable Weapons feature that adds special fire modes to selected energy weapons, [Core] Added charging mechanics to AER14 Prototype and Q-35 Matter Modulator, [Core] Dynamic Crosshair: Included parts of Antistar's Ammo Spread Effect Fixer so the crosshair shows spread decrease for special ammo, [Core] Explosive Entry: Added additional type checks for destroyed items in containers to avoid destroying important things, [Core] Stealth Field: Fixed bug that allowed multiple Steath Boys to run at the same time, [Core] Scanner: Fixed issues with reloading during scanning, [Cyberware] Fixed a bug that could leave the cybernetic surgery menu unresponsive in rare situations, [Cyberware] Added cybernetic surgery service to Doctor Henry in Jacobstown, [Cyberware] Relocated Wired Synapses implant, [Cyberware] Removed Energy Cell drain from implant-powered vision modes, instead AP regeneration is set to 0 while active, [Rebalance] Added options for auto aim to the configuration menu, [Rebalance] Added options to modify skill points gained on level up, [Rebalance] Fixed falling damage slider in the configuration menu, [Rebalance] Fixed several tooltips in the configuration menu, [Rebalance] Fixed headshot monitor effect not being stopped for companions in certain situations, [Equipment] Added Leather Backpack (Source: http://www.newvegasnexus.com/downloads/file.php?id=39611), [Equipment] Added Classic PPK12 Gauss Pistol (Source: http://www.newvegasnexus.com/downloads/file.php?id=42711), [Equipment] Added Homemade Rifle, Plasma Rifle and Assault Rifle (Source http://www.newvegasnexus.com/downloads/file.php?id=41099), [Equipment] Added unique Multiplas Rifle created by MadCat221 with custom charging mechanics, [Equipment] Added unique Tri-Beam Laser Rifle created by MadCat221 with custom charging mechanics, [Equipment] Reworked the charging mechanics for the Plasma Disruptor and made the script compatible with the latest NVSE versions, [Equipment] Fixed issues with the Railway Rifle that could result in potential CTDs after firing multiple shots, [Equipment] Fixed 2 mismatched FormIDs introduced by the 1.4 patch, [Equipment] Fixed wrong attack animation for Wattz Laser Pistol, [Core] Removed old Control Panel and replaced it with an integrated version of MCM, [Core] Removed old configuration menu and replaced it with an MCM-powered menu, [Core] Added missing vision effects to Lucky Shades, [Core] Various optimizations by utilizing new NVSE functions, [Core] Explosive Entry: Added trespassing alert when blowing up owned containers/doors, [Core] Explosive Entry: Fixed bug that would make the HUD icon appear for all explosions, [Core] Explosive Entry: Fixed bug where HUD icon would not disappear after reload, [Core] Explosive Entry: Added some missing explosions to the detection lists, [Core] Grenade Hotkey: Fixed an issue where the script would stop working in rare situations, [Core] Stealth Field: Fixed bug where Stealth Boy wouldn't drain field stability when activated for the first time, [Core] Visor Overlays: Decreased extra visor brightness by 50%, [Cyberware] Improved implant system so it's now possible for other mods to add their own implants, [Rebalance] Removed old configuration menu and replaced it with an MCM-powered menu, [Rebalance] Improved Alternative Repair System, [Rebalance] Fixed hitpoint formula descriptions by adding the missing 100 base HP, [Rebalance] Included Yuki's weapon repair kit fix that would otherwise get overriden, [Rebalance] Fixed issue where headshot monitor could accidently be added to the player, [Rebalance] Removed non-functional "Less Skill Points" option, [Rebalance] Removed more common ammo crafting components to avoid CTDs, [Rebalance] Removed rancid food from dead animal loot, [Rebalance] Removed unintended high radiation increase when wading in water, [Equipment] Added missing 3 Shooter to Shotgun Surgeon perk list, [Equipment] Added missing Pipe Bomb to Demo Expert perk list, [Equipment] Added 10mm and 10mm SMG to The Professional perk list, [Equipment] Improved Plasma Disruptor charging mechanics, [Equipment] Fixed Rail Cannon zooming bug, [Equipment] Fixed missing meshes for modded Gauss Minigun, [Equipment] Fixed 5mm SMG loot list count, [Equipment] Fixed missing dry firing and equip sounds for .44 Pistol and High Roller, [Equipment] Fixed list error that prevented BoS NPCs from spawning with some of the new weapons, [Equipment] Fixed visbility condition for Nuka Grenade recipe, added extra safety conditions to all recipes, [Equipment] Fixed faulty meshes for various weapons (thanks to Antistar), [Equipment] Fixed 3 Shooter weapon mod description, [Equipment] Replaced .44 Pistol flash light mod by proper laser sight, [Installer] Fixed a bug in the module selection, [Core] Enhanced vision modes and Stealth field are no longer tied to Cyberware and can be enabled and disabled in the control panel, [Core] Added Explosive Entry feature that allows the player to break locks with explosives, [Core] Added sound effects for primary needs, [Core] Sprint: Added freely configurable hotkey (no longer restricted to walk/run), [Core] Grenade Hotkey: Added item categories to support mines and placed explosives, [Core] Grenade Hotkey: Added auto detection of new explosives (once they have been equipped at least once), [Core] Stealth Field: Added support for stealth girl perk, [Core] Enhanced Vision: Added trap highlighting to EM vision, [Core] Enhanced Vision: Tweaked grain and brightness for clearer sight in all vision modes, [Core] Enhanced Vision: Added vision modes for Reinforced Combat armor (and Mk2 variant), [Core] Bullet Time: Added perk descriptions, [Core] Scanner: Tweaked threat estimation (Deathclaws are no longer a low threat), [Core] Visor Overlays: Changed underlying system to enhance extendability and simplify addition of custom overlay textures, [Cyberware] Added level 14 perk to give 2 more torso implant slots to the player, [Cyberware] Added level 14 perk to give 2 more head implant slots to the player, [Cyberware] Added new implant to enable slower bullet time, [Cyberware] Added a short quest that's started when the player picks up the first implant and completed once the player opens the surgery panel, [Cyberware] Added new head implant that grants slower bullet time, [Cyberware] Added restoration of original implant perks if Cyberware is disabled, [Cyberware] Fixed implant placement in Vault 22 so it still can be obtained after the respective quest. , preferably in light clothes you with a better experience, analyzing enemy defenses reviewing... 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